I've revamped the world map so that its more cohesive and a lot nicer looking. Some of the locations have been moved around to better fit the lore, and the more refined geography.

List of locations from top/bottom left/right:CITIES (blue):Krell, Oceanis, Lacushire, Vertisa, Arborel, Durom Fall, K'Lat, Vuel'Tek, AelmarshTowns (yellow):Dunia, Lochlea, Fellwald, Orin's Point, Norland, Farlake Mill, Bredge, Dolin, Sineris, Denport, Kann, Tirandel, Nilneas, Ambred, Ashtar, Kanleih, Carin, Seldura Barrens, Dur'Lak, Murdenhelm, Crimoor, Bel'Dur, Dustfell, Leywater, Malwyre, Urad'Va, Vuel'Va, Ourlat'Mar -indie
The same scene as before, but now there are roofs to be had! And a bit more interesting architecture.

The market place. Still needs "stuff" to fill it, but the structure is there!
Vuel'Tek concept. Just a rough sketch for the entrance of Vue'Tek.
Modular window! Not very exciting, but it's a move in the direction of modularity which will make city building much faster.
With the mapping of the roads finished, all that's left is buildings to fill these roads!
Yup. Players will have automated shop keepers which will sell their stock for them. Pay "rent" with game money or sell your space to another player. You can buy ads in the main shopping district to advert your shop.

Players can choose the type of shopkeeper (rail bot, android, or human), the name displayed above their shop, and 3 icons for the banner on the side.

Where you'll get your first monster. Perspective in this shot makes it look small, but it's not!
Vertisa NPC stores on the left and right on the 2 levels. 
By the writer, TheGood.

Prism Online